Home assistant blueprint input. automation, blueprint, cover.
Home assistant blueprint input. MissingInput: Missing input .
- Home assistant blueprint input For every scene you can set a start time. Think a lock from a common keypad, or a puzzle to solve in a safe house. Some selectors can, for example, show a toggle button to turn something on or off, while another select can filter a list of devices to show only devices that have motion-sensing capabilities. Maybe it’s something ovious but I just don’t get it. variables: device_id: !input zha_device light_id: !input zha_entity_light Depending on how/where in the automation you need access to that data, you may need to assign them as trigger_variables. Apparently it’s not possible to do this, so i’ve created this template condition that allows for a user to add the weekdays in short form to a text field and checks if this input matches the current day. Examples: Time Home Assistant Community Helping with trigger variables & inputs. Blueprint location in Home Assistant. I tried the folowing with no Using an input_number, or input_boolean, etc as a selector in a blueprint doesn’t appear to offer this functionality. Have you added or updated a Blueprint recently? What version of Home Assistant are you running? I suspect you have installed a blueprint with the new sections feature added but you are running an HA version older than 2024. It runs every minute and adjusts the lights accordingly. skycryer (Skycryer) December 14, 2020, 1:03pm 1. The automation is specifically triggered when the state changes from “off” to “on”, for example, and state changes from “unavailable” and “unknown” are ignored. Here’s two entities from an existing automation: alias: Door in insecure state for too long trigger: - platform: state entity_id: - input_boolean. input: boolean_offset: name: Turn on offset for non working days Hi, I want an input that takes multiple schedules. Can someone explain me how the boolean selector should work? The boolean is true or false and you can use this in your blueprint whereever usefull. If this was possible, you could collapse a nested input with something like: collapse: "{{ input. I would like to pass a value to “for” field using a helper (input_number? input_datetime?). Now, with multimodal AI interpreting your camera feed, the possibilities for notification automation are limitless. trigger_device: Home Assistant Community Blueprint number input selector is used as string. One in with climate and other with light (qubino) I put in input this : input: climate_target: name: xxxxxxxxxxxxxx description: default: 120 selector: number: min: 0 max: 3600 unit_of_measurement: seconds # If motion is detected within the delay, # we restart the script. blueprint. We name the light entity input: light_target. 0. 1 - The non-working part is the “duration_time: entity: domain: input_number” selector (if specified as “selector: number:”, the “for” condition works). I want to integrate a light sensor in order to turn on the light only if it’s dark enough. Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly. This is my first attempt at creating a blueprint for automations. Improvements include: You can set a delay before triggering start, running, or stop events (e. There are instances where I wanted to make a complicated script for a purpose and allow me to share it with others that would accept live variables. I have an input_boolean for “quiet mode” which I use to turn off announcements when it is on (condition is state, I would like todo an IF formula based on my select options (jc_control:) Cant figure it out. The time uses reminder_time This is the whole blueprint yaml: blueprint: name: Automatic Radiator HVAC Mode description: 'Set the heating mode Home Assistant Community Help with inputs and variables within blueprint Trigger value template. Home Assistant Community Blueprint add condition? Configuration. I have simple YAML code (it`s part of larger blueprint): blueprint: name: Trigger for any entity description: Allows the user to select any entity, which will then be used as a trigger. For completeness, I’ve also added start and stop times as I have a blueprint !input, let’s call it ‘entity_list:’, that accepts a list of none or more binary_sensor entity ids that have states ‘off’, ‘on’, ‘unknown’ or ‘unavailable’. I have made this blueprint for a friend, so he can easily add scripts that sends remote commands to search for tv shows. when I hardcode the entity into the blueprint the values come through fine. What I’ve done to achieve that is this: blueprint: name: Room Heating description: Turn room heating on/off domain: automation input: schedule: name: Schedule selector: entity: filter: - domain: schedule multiple: true But when I do this I get no selector in the UI at all, just an empty space where the dropdown should be. selector: text: type: text multiline: false multiple: false task_interval: name: Task interval variables: person_entity_1: !input person_entity_1 person_entity_2: !input person_entity_2 person_entity_3: !input person_entity_3 I then wish to trigger when all the populated entities (i. MissingInput: Missing input Hi, I’m creating my first blueprint and I have it as such blueprint: name: Exhaust Fan description: Turn on/off exhust fan automatically domain: automation input: humidity_entity: name: Humidity Sensor Entity selector: device: entity: domain: - sensor device_class: humidity exhaust_fan_switch_entity: name: Exhaust Fan Switch selector: device: entity: domain: Hello, First post here 🙂 I’m looking to use a previous input in a selector for a blueprint. outdoor_light. flur_motion_motion camera: camera. Script or scene: Choose a script or scene Hi, I am trying to create a blueprint for an automation to turn on the light when I open the door. One thing at a time. Changes only to A simple blueprint for expediting the process of doing different things based on the edge of a toggle switch. Automations can be dependent on Helpers, Scripts and other Automations. " default: [] selector: entity: domain: binary_sensor multiple: true When using the input in a condition like this and leave the input empty, the condition is true. Home Assistant. Automatically Add a Blueprint to Home Assistant. I’m trying to create a blueprint that will respond to a window open event by calling a service to notify the associated heating zone. But the configurator doesn’t recognize the command and comes with a unknown tag error I cant set a variable as !input. the for part of a condition); The energy_entity is now optional; The elapsed_time_energy_data entity is no longer needed; the automation MOTION ACTIVATE LIGHT EXTENDED This is blueprint for Home Assistant intended to help to create automations to turn on/off lights as a reaction of a movement sensor. To create a blueprint, we first need to have a Once your blueprint file is ready, you need to import it into Home Assistant. Please remove Automatically turn on and off an Hello, I am trying to build more functionalitites in a blueprint, but I am struggling with two approaches. Gist is a code snippet platform that allows you to Using blueprints in Home Assistant is pretty easy. Basically I need the templated trigger in blueprints only - the trigger depends input variables passed into the However, when I rebooted home assistant it seems to have reverted the names - I can access the panel as sonofpanel1 in ESPhome integration - but in the ESPhome addon the Sobof panel is off-line - vert strange. All the native Home Assistant places accept the !input my_data format for this. yaml input: motion_sensor: binary_sensor. It may even be necessary to create custom entities such as Sensors and Devices based on !inputs to utilise the platforms true capabilities. No E. blueprint: name: sun protecion description: close cover when sun is shining and open when stops domain: automation input: cover_entity: name: cover selector: entity: domain: cover sun_position_start: name: sun FAQ - How do I create a time helper? To create a Timer Helper, follow these steps: Navigate to Settings > Device & Services > Helpers tab at the top. selector: entity: domain: climate temp_sensor: name: Temperature Sensor description: Temperature Sensor to check. Any clue ? Here’s a code exemple : blueprint: name: test domain: automation input: entity_heater: name: Pilot wire eletric heater Abridged version of my code: blueprint: name: magic with input description: magic with input domain: automation input: mod_value: name: Mod Value description: This modifies another value d Abridged version of my code: blueprint: name: magic with input description: magic with input domain: automation input: mod_value: name: Mod Value description: This For each of these inputs, we are going to add an entry to the blueprint. ; Click Create. Blow is the blueprint as I have it now. The selector also defines how the input is shown in the user interface. 3 or higher) Or import this Blueprint by using the forum topic / Gist URL: For the conditions you could also add a condition action before your notification. Blueprints can be imported into Home Assistant either automatically or manually. However, I cannot get this automation to run. To edit an imported blueprint, follow these steps: Go to Settings > Automations & Scenes > Blueprints. That’s a pity: the edit function does actually work, if I grab the URL before changing the blueprint; it’s just that the automation isn’t listed on the UI page to offer me the edtiting URL. ; Your done So I am a bit of a newbie with home assistant, & in turn A virgin with templates, variable & Blueprints. The automation itself would obviously need to run its own logic on the input, but this would enable some powerful options for blueprints. Can I’m trying to use dashboard helpers as inputs for multiple values in a blueprint, but I can’t get it to work to set the temperature. selector: target: entity: - domain: - light color: Selectors can be used to specify what values are accepted for a blueprint input. Both entities Room and Device are represented as input_select. I keep getting error: expected int for dictionary value @ data[‘below’]. to_state. If one of the suggestions listed solves your problem, please consider Hi I am trying to make my first blueprint and eventhough I have looked and stolen from other blueprints I have run into a problem that I cant seem to find a answer for. This also happens on the browser on my phone, and on my PC if I reduce the width of the window. set_value data: value: !input tts target: entity_id: input_text. I read elsewhere that the trick is to assign the input to a local variable and then use the local variable in the template. This enables far more intelligent and context-aware notifications. Looking for suggestions to improve. Include my email address so I can be contacted. Home assistant doesn’t like blank !input variables, so for fewer than (10) lights, a dummy sensor can be used as placeholders for those entities; Home Assistant Community Blueprints and boolean switch. : ```yaml blueprint: name: Nested Trigger Blueprint domain: automation input: usertrigger: selector: trigger: trigger: - platform: time_pattern seconds: /10 - platform: trigger trigger: !input usertrigger condition: [] action: [] ``` This can trigger the blueprint on the predefined time pattern, in addition to any triggers specified by the user. I use this on my main dashboard Setup Create an input_text entity with a character limit of at least 200 characters. This example can be configured but does not write any value to the helper. Here I can If I add an extra non-default input to a blueprint, then all the automations disappear from the UI, rather than allowing me to edit each one to add the extra input. I expected the condition to be false: condition: state entity_id: I want to allow for both a input_boolean and binary_sensor in my blueprint. You either create a new one by adding a new yaml file or you download and edit an existing one. Script Syntax. Hi everybody, I am Thank you in advance for your input . The tricky part is that I want to make the light sensor optional. If you are able to find a mistake or fix something on your own, please open a pull request! This blueprint aims to be a full implementation of all options available for notifications on IOS. Since I have multiple tags, I’d like the tag to also be part of the blueprint input. I’m imagining something like: input: favorite_color: name: Favorite Color selector: select: options: - red - blue - green default: red Did I just miss this in the documentation? I have tried to use variables in a blueprint to import the inputs of the blueprint into a template. These blueprints could then be instantiated by populating input fields, each instance creating an entity. Github 🎯 Key Features Window-Aware Heating: Automatically turns off heating It would be fantastic if we could have UI support for selecting multiple entities for use in triggers and conditions in blueprint automations. Home Assistant Community Yaml from input. I’m on mobile right now so I will have to add my specific automation use-case later, but to clarify my suggestion a bit: I have 4 automations for each area where I Here is a list of each of my blueprints, a quick description, an import link for import to Home Assistant, and jump links to the Blueprints Exchange post and the files in my GIT Repo 🌀 Scripts 🧯Broadlink on Script Blueprint 🧠⁺ Smarter Thermostat A sophisticated Home Assistant blueprint that intelligently controls your thermostat based on window/door sensors and weather conditions. If you are using the value in a template, however, this does not work. In your example, entity_id is a key and its value (which can be a block of code) will be provided by the placeholder !input double_click_timer. Blueprints. tts_seroe Ok so my problem: I have 3 people I want to track as they enter/leave specific (currently 38) zones I have setup on the map. And it’s easier than ever! Installing Is it possible to define an input for a blueprint, where the user can select either a weather service or a temperature entity? I. I wasn’t happy with this as it’s a lot of automations to manage and a complete pain to deal with should I wish to expand the number of zones or people. Each zone has a sensor that dictates how long the zone should be watered, a zone ID and a valve ID. The problem with !input double_click_action is that it is a placeholder without a key. Screenshot_20240927-095308_Home Assistant 1080×2640 181 KB. Worse, the us Existing helper components like input_number offer a means to define an initial value. I’m trying to execute a choose command in a blueprint with condition: # reset helpers when switch turns off - choose: - conditions: - condition: > {{target_switch. Topic Replies Views Activity; About Blueprints. I search in many ways and didn’t find how to do it. Great for things like heating devices, etc. Leave the duration set to 00:00:00 and tick the Restore box. This cannot be achieved with booleans as they are not necessarily exclusive, whereas radio/dropdown are. I want to see if a light is on in action before I turn on the light. I spent few days trying to figure this out, read other blueprints but I cannot understand what’s the issue. I’ve tried several different things I’ve found searching and can not get anything to work. This option is accessible to the general Home Assistant community but Another Light Blueprint Automation. With the correct service call and indentation. b Increment or decrement a counter helper whenever a binary sensor (e. Related posts: What’s new in Home Assistant December 2024. My input in blueprint: media_players: name: Media Players Hello Everybody, I try to create my first blueprint for control my radiators. There is also an option to have the I created this blueprint to toggle a device after a period of time. ; Click the Create helper button. Is it possible to have dynamic inputs like input: sw_primary: name: Switch Primary selector: entity: domain: switch sw_secondary: name: Switch Secondary selector: To make the motion sensor entity configurable, we’re replacing the entity ID with a custom YAML tag !input. For example you can import calendar events from your google calendar to another calendar. But some fields in these Blueprints are rather complex to understand and Hi all, after nearly 2 weeks of reading, fixing, reading and fixing again, I want to try my luck here After a lot (I really mean A LOT) of troubleshooting, I finally wanted to create my own heating automation for my Aqara E1 TRVs. With this Blueprint you can import/sync calendar events from one calendar to another. I’d like to consider an input to be able to set the update frequency, and to use this parameter to set the time patern triger on a minute base. From what I’ve read, you can’t use an !input as a condition in a template without first converting it into a variable. Creating the inputs input: Then we we are defining the light entity. I wanted to share a simple yet versatile blueprint I created for quickly setting this up and adding multiple actions based on the state of this Hi all, is it possible to use a preset list of values as an input selector in blueprints? I’d like a little bit more structure than a free form text field. Hello everyone, I’m sharing my blueprint on Aqara Opple 4 boutons (WXCJKG12LM) for zigbee2mqtt. Got None. The Blueprint is for an automation which turns on a smoke alarm (an input_boolean helper) when a smoke detector detacts smoke and if nobody is present it also turns off the power in that certain area. The test blueprint is only usable with the one button with that In order to use a blueprint you first need to import it into Home Assistant. the_name_of_your_script_here, it should prompt you to configure the script parameters and call the script as part of the automation. The automation allows you to configure color, brightness, and time periods for each day of the week. So I am writing one from scratch. This is my first attempt at creating a Blueprint & so I started with A script that I have tried to convert to a Bl So I am a bit of a newbie with home assistant, & in turn A virgin with templates, variable & Blueprints. ; Select Timer. This will be used to Hello all, I would like to share my Blueprint with you. you can share your blueprint on the Home Assistant Blueprint Exchange forum. Since, for some time now, I have been creating Blueprints for my repetitive automations. YAML code from the blueprint: alias: Send a camera snapshot when motion is detected description: “” use_blueprint: path: vorion/send-camera-snapshot-notification-on-motion. petro (Petro) December 19, 2021, 9:58pm 1. It works fine, but I’d like to add a condition to it. domain: automation input: task_name: name: Task name description: > The name of the task to track. That turned out to be a fool’s errand. Ildar_Gabdullin: You cannot use a variable in template since variables are initialized after trigger. My actual use case is as follows: I am using a text input for a comma separated list of entities and want a state change of any to trigger the automation. 2 - I tried input_datetime. This works, however not every room of my has a wall mounted Conversation agent outputs input text based on the upcoming calendar agenda, location, and weather. This automation helps you save energy by automatically managing your heating system while maintaining comfort in your home. All input_select entities representing rooms have a label Auto Mode - Room attached to them. When I look into the documentation it seems I can only limit on a single domain / deviceClass. blueprint: name: Team Score Management description: > Manages team score updates, detects scoring events, and updates scores for active games dynamically. blueprint: name: Tado open window detection description: turns the Tado off when open window is detected domain: automation input: open_window_sensor: name: Open Window Sensor selector: entity: domain: sensor target_climate: name: Climate Device selector: entity: domain: climate trigger: platform: state Say hello to intelligent security event notifications! Previously, camera notifications were automated based on object detection and detection zones. Scripts. Using an input_number, or input_boolean, etc as a selector in a blueprint doesn’t appear to offer this functionality. That has the advantage that I can specify the model and manufacturer for selecting the device. The live variables fail syntax and I’m not able to add them, even in YAML. Most of it is done and it Some of the entities I need to work with are binary_sensor entities with states “on/off”, but some are cover entities with states “open/closed”. yaml - Blueprint which reacts to Home Assistant sun events and triggers given scenes for outdoor light on and off. As input, it asks for the device to monitor and toggle . However, I Hello, It would be very nice if we could add support for Markdown syntax in the Blueprints inputs description. Prerequisites Have at least two calendar configured in Home Assistant. Here is the input: code vent_open_fan: name: Vent Open During Fan Circulation I have a blueprint which propagates what I call an Auto Mode state from Rooms to all its Devices. Documentation for the Home Assistant Script Syntax. domain: automation input: team_sensor: name: I want to write a section of code in YAML (not jinja, because I need to call services) that repeats for each of the items in a blueprint input The input is input: thermostat_controls: name: DEVICE ENTITY - Thermostat control (mandatory) description: One or more thermostat entities that are to be controlled by this automation selector: entity: filter: domain: climate I have a blueprint that has a field for a custom command !input 'custom_action'. errors. I would like to append the yaml in my field: service: shell_command. In my Blueprint I have variables: lock_entity: !input lock which works great when I use it like {{state_attr(lock_entity,'friendly_name')}} but not when I try Learn how to create blueprints with optional inputs for different scenarios, such as climate or light control. mrjack711 December 15, automation input: trv_entity: name: Radiator Device description: Radiator TRV Device selector: This blueprint allows you to blink selected lights in a specific color and then restore them to their original state, with added support for custom transition times. So, how does this work? When you In this tutorial, we’re going to create an automation blueprint that controls a light based on a motion sensor. I hope Hello, I have a problem with a blueprint for a simple automation that turns off a [IKEA Tradfri] light after some seconds. The defaults are specific to me and you should change them to match your situation. This let to there being 2x38x3 - 228 - automations. Home Assistant then converts the blueprint automation into a regular automation, allowing you to make any tweak without having to fully re-invent the wheel. trigger. some_input_id == 'some value' }}" Beyond that, it would enable highly dynamic blueprint interfaces to be created. (10) lights. It seems as though it doesn’t read the value of the helper, only the entity id of it, but my limited knowledge and quite thorough googling hasn’t helped me crack the issue yet. prankousky (prankousky) February 18, 2021, 11:48am 1. components. I am trying to check if a light is on or off in a blueprint using !input This code dont word, think the problem is: entity_id: !input “light” - choose: - conditions: - condition: state entity_id: !input Hi together, I specified an optional multiple input like this: window_entities: name: "Sensor" description: "Sensor which triggers the notification. Then your template would be as follows: I would like to have the following button as optional, but I can’t figure out what should be the default value in the blueprint so this device can be optional (not selected). domain: automation input: any_entity: name: Any entity description: Select any entity that will be used as a trigger. Home Assistant Community Use target for trigger in blueprint? blueprint: name: Test blueprint description: Test multiple trigger selection domain: automation input: Now I want to use the device option as input in a blueprint. In my example, I want to calculate the average value of the temperatures of several weather services and I am going to explain in this Home Assistant tutorial how you can create your own blueprints and how you can use them after you’ve created them. Currently (as I understand it), we can only select one entity per input using the 🧐 About this blueprint Type of blueprint: AUTOMATION What does it do? This is a super simple blueprint that runs a script or activates a scene on pressing an input_button. the select should list all weather and all temperature entities and the user can select one item from the list? Background: For the blueprint Close/open curtain (cover, blinds) based on sun and weather I’d like to make the “temperature” You cannot use the yaml !input method directly in templates, you must assign the value of the input to a variable as in you did in. Any help? Automatic Home Occupancy Home Assistant Blueprint Code based on @gdeboos great start as he has indicated he is having health issues and cannot maintain. Interactive demos of each of these Automation works except case when the entity is not defined in the blueprint. Yes, it will watch multiple people and multiple zones at the same time! 📑 Changelog 2024-06-08: Blueprint Input Sections for enhanced Descriptions. Would someone please take a look at this blueprint and see what you believe may be wrong? blueprint: name: Set Room Occupancy Echo Group description: Set a Room's For me, this basically comes down to allowing the input: section to support templates as values. Some selectors can, for example, show a toggle button to turn something on or off, I want to understand how to use multiple inputs in Blueprints. allows the user to define values that can be controlled via the frontend and can be used within conditions of automation. So In Blueprints you have the !input: items that are passed into the blueprint from the calling automation. blueprint: name: Import I’ve been working a lot with blueprints, but I can’t seem to be able to get past this. See examples, tips and solutions from other users and experts. The introduction of Blueprints is a huge leap forward but limited at the same time. kenlasko (Ken Lasko) December 22, 2020, 12:57am 12. The idea is to choose a heater and after to chose the instruction to start to heat (comfort / on / ). We start with the line. Name. thanks for the help blueprint: name: ScriptLightON live description: Turn on lights Living domain: script author: JC Dreyfus #icon: mdi:lightbulb input: light_target: name: Light #!input light_target selector: entity: domain: - light jc_control: name: Use The Light Control Options I made an updated/more advanced version of this blueprint at advanced_appliance_power_monitor. floor_cam_mainstream PRE-REQUISITES: - Create an input_datetime helper to track the last time the task was completed. 📑 Changelog 2023-08-07: Updates for Home Assistant 2023. substitutions: device_name: “sonofpanel2” Improved Blueprint Input Clarity: Simplified the naming of Blueprint inputs for better clarity and ease of use. Scenario, I have a script Hi. So to do things like This is a SCRIPT Blueprint that uses my Broadlink RM3 to turn my TV on and get it into the correct mode, IE: antenna, FireTV, Chromecast, etc. Does not seem to have any errors, but when I go to create the automation, I get the following error: Message malformed: extra keys not allowed @ Hello, I’m new to blueprints and I’m writing one that should execute some actions when a tag is scanned in my house. This Blueprint has 3 input Prerequisites of: An input_select { Dropdown } with the desired below ‘Profile/s’ (words) added is required { recommend one for each instance of I use this in the input part of the blueprint. Vintage89 April 18, 2024, 9:04am 1. Blueprint fields Input button: Select here the input_button entity that will trigger the script/scene. The main goal of this automation is sun protection when it’s shining through a window. Hi fellow HA enthousiasts, I really like the newly added ‘Blueprint’ feature. My troubleshooting so far makes me In my case, I want to trigger a blueprint only when nobody is at home. yaml · GitHub. You simply need to convert the input to a variable to use it in templates (which it turns out is documented Blueprint schema - Home Assistant albeit in a slightly odd place). Will continuously trigger the Allow blueprints for template entities, which can be shared using the same mechanism as blueprints for automations and scripts. Device: IKEA TRÅDFRI shortcut button Available entities: battery, identify, LQI and RSSI Working automation when the existing device_id is set in the default value: blueprint: input: Input text The Input text integration Integrations connect and integrate Home Assistant with your devices, services, and more. I thought this value template might achieve that but it never triggers. Is there any way to provide a You can tweak an imported blueprint by “taking control” of this blueprint. not default value) are ‘away’. e. I don’t use blueprints often, but you likely need to add Or conditions to cover that case: When you gather data in a blueprint using !inputs, you will need to use that data in the lower parts of the blueprint. The simplest way to add a new blueprint to your smart home system is For me, this basically comes down to allowing the input: section to support templates as values. selector: entity: {} trigger: platform: state entity_id: !input 'any_entity' to: 'on' I I am working on my first blueprint. Optionally set a minimum duration the sensor For more information, see the blueprint documentation . Blueprint with YAML variable blueprint: name: ijMotionFlexiGroups description: 04 Turn a Boolean Helper on if a certain threshold of sensors is crossed domain: automation author: Inge Jones input: trigger_feeds: name: Sensor Triggers description: This sensor will be I would like to create a blueprint that makes it possible to irrigate multiple zones using ESPHome. Allows adding additional actions after each condition. mode: restart max_exceeded: silent trigger: - platform: state entity_id: !input motion_entity from: "off" to: "on" action: - service: light. Based on @allenporter’s Conversation Agent Agenda Notification Blueprint. I’m trying to avoid manually typing the tag_id, rather providing a tag selector in the UI. input_number: testing_number: &ref_input_number min: -1000 max: 1000 step: 1 mode: slider testing_number_2: *ref_input_number You must define your input as a YAML variable in order for it to be available for templating. As each person enters/leaves a zone I This Blueprint accepts 5 actions & when done in the right order, flips an input_boolean. (Documentation change 2-7-2024 to add License blueprint: domain: automation input: power_outlet: name: Power outlet selector: entity: filter: - domain: sensor device_class: power trigger: - platform: numeric_state entity_id: !input power_outlet above: 2 id: tool-starts-being-used alias: Tool starts being used Templating - Home Assistant. 1: 80975: December 10, 2020 ☀️ Cover Control Automation (CCA) - a comprehensive and highly configurable roller blind blueprint. one script for letter A, one script You cannot put an !input parameter inside a template in a blueprint definition. front_door_locked to: "off" for: hours: 0 minutes: 10 seconds: 0 - platform: state I’m working on a blueprint where I need to execute an input action as part of a sequence with actions in the blueprint. if it is already on then I want to use a transition if the color temp or brightness is not the same However if I use !input light then the blueprint is Hi guys, I’m having some troubles to create a blueprint to send external temperature measurement to my zigbee radiator valves. These are very limited. (Documentation change 2-7-2024 I am writing my first blueprint by converting a working automation. Passing an action as a runtime I’m trying to make blueprints for myself and some friends. The simplest, but futile, attempt was just to have input Daily Automatic Light Color Adjustment Description This Home Assistant blueprint adjusts the color and brightness of selected lights based on the day of the week. Thanks, @petro! We’re getting closer, but I’m still getting errors in the action: unsupported type for timedelta minutes component: dict "Unable to compute proper Hi everybody, I am using the Motion-activated Light blueprint from the community blueprints. Also an illuminance sensor has to be set for checking if the scene should be activated. ). Home Assistant Community Blueprints Exchange. . I’m seeing I know that I’m trying to subtract and string and a number (i think) but with all my research I can not figure out how to. This is an evolution of standard motion Hello, I can’t find out why my blueprint doesn’t work. There are 2 input_number helpers:. This will cause the thermostat set temperature to be reduced while the window remains open. If I would like to be able to send in “live” data to script blueprints the same way you can with sending it into regular scripts. The main issue is device selection, atm I allow pretty much any “device” based on the script to be used, IE if I make an ikea I have 2 template sensors: – both have same structure; – one of them is based on a blueprint and they behave differently. Therefore, my input portion is: blueprint: input: tag: name: "Target tag" selector: entity: This is a solution for passing and executing actions dynamically in Home Assistant blueprints and scripts. domain: automation input: boolean_entity: name: Boolean Entity description: The input boolean entity to control the light. You can then use this wherever you want. I am stuck at the first, basic step where I just wanted a functional blueprint with one input to test it in the UI. We will do this by taking an existing automation and converting it to a blueprint. Looked everywhere and cant find anything. Select the blueprint from the list. One calendar must have write access. As a result, I now have some interesting Blueprints in my instance that I would like to share. I managed to create a blueprint that creates an automation. It automatically calculates the time to charge to 100% based on the current solar as well as the utility charge rate while maximizing charging from solar. Today on Discord I figured it out so posting here incase anyone come across this looking for the same. I don’t think that much is missing here but some users report that it is not working anymore. I see that I can set in automation multitples entity_id, but, I don’t know how use the variable in blueprint. I used another BP as base but the editor doesn’t like " default: !input ‘actions’ "blueprint: name: Detect water and notify description: detect Looking for some assistance for my first attempt at a blueprint I am trying to define a variable using a previously defined variable to make up a name of an !input (the previous variable calculates the time period and this is appended to the the next variable to work out what temperature is going to be used) Here is the part of the code I am failing on: variables: It’s failing with the run button because it requires parameters to be passed in, which you are doing when calling it via Developer Tools. from the Helpers configuration page), then provide it to the blueprint while configuring the Also if this solves your problem please consider clicking solution below. domain: automation input: lights: name: Lights description: Select the lights to blink. Click the badge to import this Blueprint: (needs Home Assistant Core 2021. I’m then using a template to capture the device id from the thermostat in I have an blueprint to control brightness and color temp for a room and have some issues trying to get the on/off status from one of the lights in the !input. Read here: Home Assistant That means something like that blueprint: name: Bluetest description: Testing of a blueprint domain: automation input: timeOpen: I want to change a variable after a trigger has fired. Instructions on how to setup scripts within Home Assistant. In an automation, if you add a “call service” action and select script. I'm sure there's still more work to Would be great to have a fixed/configurable selector for Blueprints in either a radio or dropdown style. 🚀 Features: Blink Your Lights: Select specific lights to blink in a chosen color. But I haven’t got this to work by using “platform: state” & putting the “!input” in “entity_id:” for the “trigger:” So, looking for more template help I’m dabbling in Blueprints again, and can’t find the documentation for this problem. Changes to the value stored in the text box generate state events. As a minimal example: blueprint: name: "Test: action after delay" domain: automation input: action1: name: Action after delay selector: action: action: - delay: { seconds: 5 } - !input action1 This doesn’t work, of course, because !input action1 is an array, The blueprint is missing an action section, this is where am getting it wrong. input: controller: name: Z2M Controller Name description: The name of the device, remember device name must have no space or - _ default: '' base_topic: name: Z2M Base mqtt topic description: The base topic z2m default: zigbee2mqtt was the last working version of Home Assistant Core? _No response_ ### Therefore, before setting up the automation, manually create a brand new input_text entity in your Home Assistant instance (e. To go from an automation to the blueprint I did this: We read every piece of feedback, and take your input very seriously. turn_on target: !input light_target - wait_for_trigger: platform: state entity_id: !input I am trying to create a Blueprint with an optional !input motion trigger. My eyes have googled about 50 sites including a lot of other Blueprints, but I haven’t found it. Triplus (Joren C) February I would like to write up a template blueprint that targets lamps, but in the blueprint there is no way of knowing if the lamp itself is hooked up though the light domain or the switch domain (personally I have a mixture). g. html5_laptop data: In a blueprint, I define a time input input: door_or_window_open_recognition_time: name: Door or window open recognition time description: The time for which a door or window can be open before the heating switches off selector: time: default: "00:03:00" then try to use it as a “for:” entry is a trigger trigger: - Hi, I have an optional blueprint input variable illuminance_sensor and I just want to listen for state changes and use this as a trigger: trigger: - platform: state entity_id: !input "illuminance_sensor" This wo Hello, Hope one of you awesome people can help with this. My automation does require them to be a number, otherwise it doesn’t work. The current workaround for this Hi there, Very new to YAML and home assistant in general, so please bear with me. Here’s the Blueprint in it’s entirety: blueprint: name: HVAC Daily Thanks to WhatWeAreFixing. 1 Like. where you want to automatically turn them off (e. yaml This is A Blueprint Automation for A Script version available @ Another Light Blueprint Script (Please post any profile suggestions you may have there). I am trying to check if a light is on or off in a blueprint using !input This code dont word, think the problem is: entity_id: !input “light” - choose: - conditions: - con Hi. ⚙ Configuration Requirements Nothing special. Burningstone February I want create a blueprint for alarm when I could select multiple motion sensor as trigger. blueprint: name: Søk opp serie vanlig 5 bokstaver description: Søk opp serie vanlig 5 bokstaver doma Home Assistant Community Input as optional. This is my first attempt at creating a Hi all As per this topic, number input selectors from the blueprint are being written between quotes, making them a string. upload_backup_clip data_template: camera: {{camera}} to a sequence I have a blueprint that has a field for a custom command !input 'custom_action'. viewassist_living_room) selector: entity: filter: - domain: - The issue here is that an !input is meant to be a placeholder for a value and that value is assigned to a key. 1) domain: automation input: satellite: name: Satellite description: The View Assist device entity to control (example sensor. I tried changing some of the blueprints I saw and liked. Something I do quite often is create an input_boolean helper and use the on and off states to trigger different scenes. See the screenshot. Working on a blueprint for “topping off” solar batteries before the utility rate changes to peak. Hello, i am trying to write a blueprint with the following trigger: trigger: - platform: state entity_id: !input control attribute: target_temp_low this describes the change of a wall mounted thermostat, which is a climate entity with the attribute: target_temp_low in which the temperature setpoint is stored. I created this, but doesn’t seem to trigger blueprint: name: sync domain: automation input: input_template: name: template selector: template: trigger: - platform: template value_template: !input input_template action: - service: notify. Most of the job works except a minor time parameter feature. - Create an NFC tag that will be used to mark the task as completed. How about trying this: Hi all, Any help appreciated on this one please 🙂 I’m hopping it is possible 🙏 TLDR: In my blueprint I want to refer to one of the inputs in a trigger template. Though I'm sure this is much more complex than it might seem. electric blankets, etc. For example, it can turn a switch off ‘x’ minutes after it was turned on, or turn a switch on ‘x’ minutes after it was turned off. I want to write a template that returns ‘true’ if ANY ONE of the list matches a given condition (‘off’ or ‘on’), ‘false’ otherwise, including the case where the list is empty. ALSO you can watch the accompanying YouTube Video about it here for detailed info! 📑 Changelog 2024-06-08: Blueprint Input Sections for enhanced Descriptions. However I was wondering if anyone else (besides me) sees the benefit of having a single blueprint create multiple automations. If I use the light hook blueprint with the IKEA E2001/2002 controller bluprint, and then set up additional functionality, such as a double click action, I lose the ability to dim my lights. Calling the script once I recently ran into an issue where I was trying to use templating to set a weekday condition for a blueprint. automation. , a contact sensor) or an input boolean helper turns on, turns off, or does either. Home Assistant, Blueprints, Automations, blue print, smart home, smarthome. 8 (Documentation change 2-7-2024 to add License notice. 12 – Scene Editor, This blueprint will activate a scene if motion is detected. Problem The task was to execute actions defined during the configuration of a motion-activated blueprint. light: name: Light(s) description: The light(s) to control selector: target: entity: domain: light in the variables section of “actions:” I have the I’m trying to create a blueprint that has a template as input, and is also triggered when this template is changed. The question addresses both the input section of the blueprint as well as the action section. The time period can be set based on a fixed time or IOS Notification Blueprint ⚠ Deprecated. The blueprint just asks for the window sensor and the target climate device. Would be nice if we can define a list of entity definitions like: selector: - entity: domain: input_boolean - entity: domain: binary_sensor or selector: entity: domain: - input_boolean - binary_sensor Is Solutions often consist of multiple parts to solve a problem. My problem is to capture these zones with an input selector, such as: Sensor 1, Zone 1, Valve 1 Sensor j, zone k, valve l Sensor x, zone y, valve z How can I Hi everybody, I’m working on a Blueprint since yesterday and it is driving me nuts. 6. Hi, I’m trying to make a sunrise automation and the problem (I think) is the error in the log: homeassistant. What is wrong with it? input: event_description: name: Event description description: The global blueprint: name: View Assist - Control display template REWORK description: This is used as a base for setting up display control on a View Assist Satellite (View Assist control v 1. the variable thing: Code: domain: automation input: heating: name: Climate Device description: The climate device to use. This blueprint has no default values compared to his. The problem is, that I can’t use it in the blueprint, because I don’t know how to make the discovery id flexible. This YAML tag has to be combined with the name of the input: triggers:-trigger: state entity_id:!input motion_sensor. I don’t have time to work on this right now. Configuration. 2. It´s used only for the date. Inspired from @razvanmdobre blueprint for the 6 boutton version. automation, blueprint, cover. The solution emerged through discussions with ChatGPT and was inspired by user nwithan8 and others in this thread. The issue is that I prefer Zigbee2mqtt over ZHA while they prefer ZHA. selector: entity: On my Android companion app, the input text for blueprints is truncated. To help someone that has an input boolean from any non-light specific device directly toggle a light or light group blueprint: name: Control light with boolean description: Turn on/off a light or light group based on the state of an input boolean. templates. I have learned from the blueprint tutorial how to filter input_select entities as the only available options. Then once the automation logic is working, convert it to a blueprint if you still need to. This is Blueprint will monitor a person or persons, and when they ‘enter’ or ‘leave’ the zone or zones you pick, it will trigger an action for both enter and leave phases. The text should wrap instead, h On my Android companion app, the input text for blueprints is truncated. You can define four scenes (Morning, Day, Evening, Night). The easiest way to do this is to use GitHub Gist. This beats me. Beyond that, it would enable Invalid blueprint: expected str for dictionary value @ data[‘blueprint’][‘input’][‘first_entity’][‘selector’][‘domain’]. Selectors can be used to specify what values are accepted for a blueprint input. 1468: 67387: January 1, 2025 I found a work around by storing the tts text in a input_text: blueprint: name: Søk opp serie i Plex description: Søk opp serie i Plex domain: script author: Vintage89 input: tts: name: Tittel for TTS selector: text: mode: single sequence: - service: input_text. Thus I’m currently making 2 versions of the scripts because they act slightly differently based on the integration. state == "off"}} target_switch is defined as follows: input: motion_sensor: name: Motion Sensor description: Is there no way to have a simple text input to enter a string as a blueprint selector ? It seems like a simple enough thing to do, and there are boolean and number selectors, so why not have a string one too ? Not sure what you are trying to do, but if you want to write a blueprint, I suggest you get your idea working as an automation first. The code inside of the template brackets is all rendered by a jinja2 template engine, not Home Assistant. ; Provide a Name and Icon of your choice. sjktdi bdxjpgg ghny gswbzaa mnzcj afjn sirt idrp ico thnmkkd