How to clear spu cache rpcs3 Most games I've tested work perfectly with my PC (a laptop). It either gets stuck on PPU linking, or SPU cache building, usually at the very end. This month saw some major leaps by Nekotekina and kd-11 on the SPU (04-28-2019, 10:22 PM) Ani Wrote: Those remove emulator caches. RPCS3 Build: 10627 CPU PPU Decoder: LLVM SPU Decoder: LLVM Additional Settings: Enable Thread Scheduler/ON, Enable SPU Loop Detection:/ON, SPU Cache/ON, I'm sorry, i've noticed it later what log was the right, i'm trying to get the log, but the emulator crash and delete the log file when the window closes. 7z file after closing the emulator. Please attach RPCS3's log. ctrl -); Disabling discord-RPC Clear. Emulator crashes every time, when compiling SPU cache. Use a compressing tool such as 7-Zip to compress the RPCS3. Without any cache, it crashes while building it a few seconds I have my CPU on interpreter (static) and I deleted the following files spj_intro_ntsc. I am on Arch Linux and compile rpcs3 myself from git. RE: How to correcty remove a game from the List - legolas119 - 04-29-2019 (04-28-2019, 10:22 PM) Ani Wrote: Those remove emulator caches. mpv, spj_intro_ntsc. youtube. log and have a zip or rar icon) On Linux it will be in ~/. RPCS3/cache but there is no folder for folklore, the only game i have like i have on my pc. there are videos on youtube of people with same setup as me (i5 7500/7600, gtx 1050/1060) who plays with less stuttering in the footage and I just don't understand how. However the issue has returned and deleting the SPU cache fixes it. Steam Deck OLED Available Now! Make Your OLED Dreams Come True! Hello, I used RPCS3, Im facing a problem right here, im launching the game from RPCS3, When its building the SPU cache, it just keeps crashing! I did it again, i opened the app and launched the game, It just keeps crashing and increasing It builds SPU cache and asks for "private bytes" before game boot. In this provided imgur link , the Quick summary Randomly it may freeze and then crash on building the SPU cache and crash. Right click the game entry and select Remove All Caches. This is a really weird issue. gz (It can show u RPCS3. The log file is located on the same folder as rpcs3. In this provided imgur link, the screenshot shown is what I was looking at for several minutes before I closed the program. i even check with monitoring tools and its clear that at this stage rpcs3 doesn't do a thing anymore. 9-10237) and rajkosto's is the one he mentioned, he's just saying to make a backup from You signed in with another tab or window. RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows, Linux, macOS and FreeBSD made possible with the power of Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux Welcome to the RPCS3 subreddit! The questions threads must be used when asking about: The status of specific games in RPCS3; How to run a certain game or games in RPCS3; How does certain hardware fare when emulating It doesn’t work with pre compiled caches like Cemu, for example. Broken RPCS3. 0. Pages (2): 1 2 Next Quick Summary. log Guessing shader cache wouldn’t be an option, but PPU and SPU seem possible. Clear. – Disable On-Disk Shader Cache – Use PPU LLVM and SPU ASMJIT. This is a page meant to address common questions and issues faced by users. log file to a . If we compile both PPU and SPU cache now together during this batch creator shouldn't this just say creating LLVM cache again?. If you want to remove a game from the list you can use "Hide from Game List". ) *Crashes a lot. in Ratchet and Clank a crack in time, the SPU relaxed setting can cause animation issues but mostly it seems to work. g. I have tried: remove firmware cache; remove PPU/SPU cache; change SPU settings; rename dump files in order to fix non-fatal errors in the log; run game without sound at all; run game via OpenGL and Vulkan, tried them both; No improvement. New. Settings: Recompiler LLVM for both. For ex. I'll attach the log, but from what I can tell this is the important part : tried with spu size giga and mega and default (small), tried with everything default except gpu tex cache enabled as well, but performance is still not playable for me. 01-07-2022, 05:40 PM - #4 (01-07-2022, 04:26 PM) krisis1608 Wrote: What does that mean? Did I do something wrong? Maybe there is a way to fix this? Basically if you want to precompile and cache the whole game's modules the caches need to be 100% clear before launching the game WITH precompilation selected. Driver Updates: Ensure that your GPU drivers are the latest versions from the official website of your graphics card manufacturer. The PR you get stuck in the spu cache and you can't get ingame, Demon's Souls for example, other users in Discord have this issue. SPU Interrupt Fix. You have to set the renderer to Vulkan and Graphics device to > Is there anyway I can have RPCS3 preload the shaders used in Persona 5? It preloads the shaders you already found on every boot. I try all my games (4 titles) - same. txt. Top. These patches target SPU executables that can be shared across mutliple titles. Wrt. sprx files. If the game is loaded without precompilation RPCS3. Resolution scale: 100% (default). For dev_hdd1 open it and delete everything that's inside. nz, Dropbox, or something similar. If it's an HDD game and you want to remove it, just right click it and select Remove. Had to clear SPU cache before starting after a crash. Is there a step I’m missing, or do I need to entirely delete and reinstall RPCS3 and the game? Thanks in advance for any help! Share Add a Comment. log (It can show up as just RPCS3 and have a notepad icon) or; RPCS3. log RPCS3. i have a second rpcs3 folder, which inside has a cache folder with a bunch of unspecified ppu . Now setting Preffered SPU Threads to 1 fixes the audio completely, but performance greatly worsens. zip Updated or base version doesn't matter. After closing the game window Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux RPCS3 Wiki is the official wiki dedicated to RPCS3, the Sony PlayStation 3 emulator. Thank you in advance! Building SPU cache stuck RPCS3 is a solution to address slow downs in the PlayStation 3 gaming console and improve gaming performance. Generally completes 539 of 540 and then rpcs3 crashes. Crash building firmware cache, Crash building spu cache Started by Tchelo. 21-13378 onwards. RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows, Linux, macOS and FreeBSD. I'm just starting to use it and seeing what this program can do is incredible. I tried change al spu settings deleting spu cache going back to default settings but nothing worked I was able to get past "buliding spu cache" once but the screen just stayed black log. Available on Oculus (Quest & Rift), Steam VR, Playstation VR, Viveport & Pico Neo 2 & 3! Skate 3 stuck on Building SPU Cache - by krisis1608 - 01-03-2022, 05:35 PM RE: Skate 3 stuck on Building SPU Cache - by Ani - 01-05-2022, 06:39 PM RE: Skate 3 stuck on Building SPU Cache - by krisis1608 - 01-07-2022, 04:26 PM When using PS Move, 50 fps limit and Write Color Buffer is ON, Time Crisis 4 (from Time Crisis Razing Storm collection) gets stuck in the end of "Building SPU cache" screen. Several things here. Locate RPCS3's log file: RPCS3. Here are the known games: Deception 4; Eternal Sonata; Fifa12; James Cameron's Avatar: The To compensate for steam deck's weak CPU the relaxed SPU and GPU settings seems to help a lot. log. On Windows it will be near the executable Full PlayStation 3 emulation on macOS tutorial (M1 Mac): https://www. After compling shaders from disk, RPCS3 closes itself. reReddit: Top posts of March 13, 2020 If you hate seeing RPCS3’s reports get delayed and would like to contribute to them, please apply here. You switched accounts on another tab or window. Quick summary Demon's Souls freezes/deadlocks after building SPU cache upon reboot in the same rpcs3 instance from 0. Details. If the cache keeps growing to insane size (let's say 100000), it's the unsupported engine at the moment, and the best solution for it is to delete and disable SPU cache for this Recompiles the game's SPU LLVM cache before running which adds extra start-up time. R5 1600, RX550, Win10. mpv, and spj_end_ntsc. Search syntax tips. Even better would be to let the shader_cache folder sit independently like cache > GAMEID > shaders_cache. I try Vulkan and OpenGL - same. I have followed a good tuto but my game crashes at "Building SPU Cache: Progress Module 75/76". com/watch?v=-1EnFlNwAC8Got a query about how to reset all settings without delet Synth Riders is a VR dance rhythm game with strong retrowave aesthetics. Reply. All my other games run perfectly fine, but for some reason GTA 4 doesn't. I'm experiencing silent crash of the emulator "RPCS3 v0. I read that previously, but since the number doesn't grow and disabling cache didn't allow rpcs3 to pass this stage any differently, I thought it was different, BUT removing the cache did work indeed. Shader mode: Async (multi threaded). Preferred number of SPU threads I find 3 to be a good value for the more demanding games. sub, spj_end_ntsc. Turned off through config "Accurate LLVM DFMA". Enable SPU Loop Detection turned on. I should mention than loading the SPU cache with ASMJIT still works, however Just Cause 2 requires LLVM and Accurate Xfloat, otherwise only the skybox and a few distant lights render. Best. Skate 3 stuck on Building SPU Cache Mark site read Mark site read Thanks this seems to have worked. SPU - LLVM Recompiler w/accurate xfloat GPU - Vulkan w/write color buffers, strict rendering mode and disable async shader compiler (Your results may vary. rpcs3. Step by step: Right click demon's souls, click configure. You can't preload shaders you didn't find on game code yet, of course. AnnieLeo • Only PPU is possible, there's an option in the Boot menu in the RPCS3 UI to compile PPU cache for firmware and all games Reply SPU - LLVM Recompiler w/accurate xfloat GPU - Vulkan w/write color buffers, strict rendering mode and disable async shader compiler (Your results may vary. Since July 2021, it has been possible to run VSH/XMB on the official master Crash building firmware cache, Crash building spu cache Mark site read Mark site read You signed in with another tab or window. Many titles in RPCS3 ‘hang’, but in the case of the titles mentioned above, they do not actually crash, and the fps counter would still change with just a black The title should be sufficiently clear. And after boot it seems like it continues to do it - till I run out of memory. log p as RPCS3. how do I discover where does rpcs3 put ppu cache files? I am writing from linux I have a small system SSD, so I'd like to put both games and caches on another drive Reply. Share Sort by: Best. exe on Windows, ~/. exe. If you experience issues, use the ASMJIT Recompiler. It's a bit strange that disabling it is not enough. 0. Running VSH/XMB in RPCS3. The Wiki aims to be the best repository of RPCS3 0. But you didn't really answer anything I asked. , I've run up and down the same hallway in Splatterhouse for a total of close to 30 min and it still stutters and builds new cache constantly. RPCS3 Builds: 10597 and the last 4 before it CPU PPU Decoder: LLVM SPU Decoder: LLVM Additional Settings: Enable Thread Scheduler/ON, SPU Cache/ON, Else/OFF SPU Block Size: Mega SPU Threads: 2 GPU Renderer: Vulkan AF: 16x Default Resolution: 1280x720 Resolution Scale: 150% (1920X1080) Shader Mode: Legacy I've checked . Attach two log files. BIN > shaders_cache). The FPS drops to where the game is barely playable. You can back up the entire RPCS3 folder, the heaviest part is dev_hdd0 but the caches folder is useful since it contains PPU, SPU and shader caches dev_hdd1's contents can be cleaned since it's a temp partition that gets wiped every game boot on console, so backup everything except that – The first time you run RPCS3, right click (ctrl and click) on the RPCS3 app and select Open. System With logs enabled, performance takes a dip. sprx only 1st you need to "Configure" the game in RPCS3 window (04-28-2019, 10:22 PM) Ani Wrote: Those remove emulator caches. No response. Though the recompiler is still way too slow for this :/ Thank you! Quick summary Before #16266, all was working fine but now, after cache compilation the content of the game window froze and the exit option does not work, RPCS3 is still in background at 20% CPU utilization. This page documents all SPU patches that are shipped through RPCS3's patch download functionality. Open comment sort SPU Verification: true SPU Cache: true Enable TSX: Enabled Accurate xfloat: false Approximate xfloat: true Debug Console Mode: false Lib Loader: Load liblv2. Hence, they are recorded here instead of a particular game's It's really cool that the "Create PPU Cache" option finally seems to work as intended. For those looking for a detailed look into what the texture cache is and how it works in RPCS3, DMA (Direct Memory Access) is a method used to read/write data from/to Several games are not compatible with SPU LLVM due to never-ending cache generation (100k+ and rising). crashes. (04-28-2019, 10:22 PM) Ani Wrote: Those remove emulator caches. Attach a log file RPCS3. Edit: I tested with default configuration and then went ticking the options. Tchelo Member. Build with regression. Details When starting Red D #3686 – Added the ability to delete LLVM pre-compiled objects (cache) from within the RPCS3 interface. Completely close RPCS3, or move to the next step in case it has crashed. 0 posts in this topic. Originally I thought it was because I changed settings until I found narrowed down the issue to the cache folder and deleting it before loading the game up each time stopped the framerate Hello,This video will help you to Fix Crash or Long Loading problem in Rpcs3 While Compiling Shaders Cache. It covers all content relating to RPCS3 including tutorials, guides, patches, best configurations for games, etc. Skate 3 stuck on Building SPU Cache - RPCS3 Forums Sign in Crash building firmware cache, Crash building spu cache Mark site read. 29-15665 Working. Somtimes, e. And even more to it - it remembers SPU cache size, so on the next launch it builds even more SPU cache (started on ~~~130000~~ 0, then launch by launch (increased while at title screen/ingame, not at Skate 3 stuck on Building SPU Cache Started by krisis1608. You can upload it to mega. The log reports Thread terminated due to fatal error: Compilation failed. I presumed that was because of a lack of hardware on my part but the specific option I'm Skate 3 stuck on Building SPU Cache Mark site read. RPCS3 is crashing in most cache builds Reply. when i boot the damn thing it starts to compile ppu cache then ppu linking starts but somewhere between ppu linking and spu compiling, the whole thing stops working. I can't play Just Cause 2 anymore - the SPU cache I attatched is from that game. 29- 15667 Broken. Skate 3 stuck on Building SPU Cache and save the file to your patch folder in your RPCS3 install. Skate 3 stuck on Building SPU cache? I extracted the files into a folder multiple times and it keeps saying its stuck on Building SPU cache. You have to compile it, but with the async shader compilation you don’t get stutter, just pop ins that really go away after a while in the game, becoming very rare. Deleting the cache will make the game start, but it is impractable to wait loading time everytime. Working Works. Basically the title. SPU Cache. With this process, faulty I tried turning "SPU decoders" around. Ani Random segfaults when loading SPU cache Mark site read. 29-15667. Details (04-28-2019, 10:22 PM) Ani Wrote: Those remove emulator caches. sub. You signed out in another tab or window. Sort by: Best. zip. Q&A. Controversial. 3 posts in this topic. Ani Administrator. Locate RPCS3's log RPCS3 Builds: 10597 and the last 4 before it CPU PPU Decoder: LLVM SPU Decoder: LLVM Additional Settings: Enable Thread Scheduler/ON, SPU Cache/ON, Else/OFF SPU Block Size: Mega SPU Threads: 2 GPU Renderer: Vulkan AF: 16x Default Resolution: 1280x720 Resolution Scale: 150% (1920X1080) Shader Mode: Legacy (04-28-2019, 10:22 PM) Ani Wrote: Those remove emulator caches. Tried to start the game again and now it wont get past building spu cache. Fixed some NPDRM warning messages and more. log Attach c Find us on Discord at https://discord. 4 377 posts. I still need to test what happens if I do this via the menu and not when booting the game. I tried to download the compatibility database, but it stayed on 100% for over 15 minutes so I just closed it. It is done before the game window shows up and has no Successfully merging a pull request may close this issue. Details I was chasing another bug and then Quick summary Hi, sometimes the rpcs3 freezing at the end of 'Building SPU cache'. cache/rpcs3 on Linux and RPCS3 default settings are heavily unoptimized for weaker CPUs. Otherwise, when you put it into your patch folder, it won't show up. It's actually really easy to grab the shaders, decompile them to an intermediate language/shader object and then compile The game crashes while Building Cache. More posts you may like Top Posts Reddit . Logs attached. 1. On current implementation, we have to clear the SPU, PPU, & Shader Cache one by one if we want to clear all of those. , the screen in game at night getting green. Subscribe to this thread. I have LBP updated to v1. Closing the emulator and relaunching the game with logs (04-28-2019, 10:22 PM) Ani Wrote: Those remove emulator caches. – Clear the old LLVM cache if you’ve attempted to Now i want to get more space in my hard disk but i don't know how to uninstall RPCS3 and every others files that he install with Frimware, Booting game etc etc If somone can explain me how to procede because i don't see any unistall executers in my files. Right clicked game icon on boot menu and selected {boot with default configurations}. Launching the game with no SPU cache results in the performance below: RPCS3 NO CACHE. Run the game until you find the issue. Attach capture files for visual issues. cache/ and no rpcs3 folder there Skate 3 stuck on Building SPU Cache - RPCS3 Forums Sign in Contribute to RPCS3/rpcs3 development by creating an account on GitHub. rar (Size: 81. Deleting the cache had no ill effects, past a tiny bit of stutter in the real world sections and mementos as everything was cached again, whilst significantly reducing my start time. I'm well aware that the SPU cache version is bumped way more often than the PPU, and that changing certain settings may require a recompilation, but I'd argue that it still happens way less than me launching a Quick summary I've downloaded the latest available RPCS3 from official site RPCS3 Version: 0. I tried the recommended GPU configuration, set graphics to as low as I could, and it still doesn't boot (logs attached). Accurate SPU DMA enabled, all other settings at their default, the game will fail to Hello, I've been trying to play God of War III on RPCS3 but I am unable to boot. Skate 3 stuck on Building SPU Cache Mark site read. After a few palaces my cache built into the tens of thousands, resulting in a 5+ minute start time. It works okay with my pc but I think my emulator is missing options. cache/RPCS3. Search syntax tips Provide feedback We read every piece Quick summary When trying to launch Red Dead Redemption: Game of the Year Edition [BLES01294] i get stuck while building the SPU cache. I have tes Hello,In this video i have shown how to clear and delete shader cache in rpcs3. I was attempting to launch Call of Duty: Black Ops II today, but for some reason, it freezes whenever it "finishes" building the SPU Cache. My question was specifically why is that the case. 17-12437-770a607b Alpha". Old. You signed in with another tab or window. Provide feedback The PPU compiler will crash RPCS3 to desktop while the SPU compiler gets stuck. Always include the full log file RPCS3. Shader cache has been implemented a long time ago, that predates the async shader compilation post you linked. #11691 This is a different issue compared to the one mentioned by kd-11 in the #11701 PR. Don't copy paste the output from the emulator to a text file. Add the ability to minimize LLVM cache batch creation. 5-7433. Make sure the SPU block size is set to "Safe" Verify that "Write Skate 3 stuck on Building SPU Cache Mark site read Mark site read I don't think the shader cache needs to be invalidated in this scenario. Can anyone help solve the issue? RPCS3-2nd. 83 Workaround for the first issue is to delete the BCES00050 folder in "RPCS3 directory"/dev_hdd1/cache/ and if it happens again just close the emulator and delete the folder SPU Decoder: Recompiler (ASMJIT) No more booting black screen! No more necessary to delete the BCES00050 /dev_hdd1/cache/ folder. 04-01-2022, 05:50 PM - #2 As the title says, I've played quite a lot of it. Cleared all caches. Open comment sort options. Navigate to dev_hdd0/game/ in your RPCS3 directory and delete the shader cache folder for The Last of Us. It aims to inform users what this feature is and how to make use of it. Details Game gets stuck trying to load SPU cache. 83 KB / Downloads: 8) View a Printable Details Game gets stuck trying to load SPU cache. i have checked it many time,ppu compiling is ok but i think the problem reside with spu compiling. Ive tried playing with CPU settings, reinstalling the . You can remove those caches if you want. Provide feedback 6 SPU Block Size: Safe Accurate SPU DMA: false Accurate SPU Reservations: true Accurate Cache Line Stores Hey everyone, RPCS3 is pretty amazing. log SPU LLVM + SPU Mega: Works fine! (Low Yes, that we all know. Great! Reply. Details No response Attach a log file RPCS3. Hello. Launch RPCS3, click on Configuration, and then click on GPU. RPCS3. cache/rpcs3/. log found right next to rpcs3. Attached Files RPCS3. People with more capable 8+ threaded CPUs can just brute force through everything and not worry about tweaking. Add a Comment. I'm not sure why this happens, though I theorize that my hardware may be too weak. gz. Windows was already updated (saw that someone suggested - Remove shaders cache - Remove PPU cache - Remove SPU cache and finally Hide from list I was attempting to launch Call of Duty: Black Ops II today, but for some reason, it freezes whenever it "finishes" building the SPU Cache. yurinator557 RPCS3 Tester. Please note that this is still a fairly new feature that will continue to see changes and Yeah, I can confirm that the game seems to be crashing when building the cache with SPU LLVM. There is PPU cache, SPU cache, Shaders cache and dev_hdd1 cache, the first 3 are emulator specific and the latter is the console cache. I am having trouble finding a solution to my game being stuck on "Building SPU cache" I have changed the SPU decoder but that doesn't seem to do anything, and I have tried to tweak the CPU and GPU settings but nothing is doing the trick. Reload to refresh your session. 16 4,405 posts. 0 posts in this topic 01-07-2022, 08:40 AM - #1. This usually resolves it on its own but in more persistent cases I actually had to remove ~/. This affects the stage when PPU and SPU cache is being created. This means that you basically have to create the cache on boot again anyway, and the prior created cache is not used. rar file, fiddling with GPU settings. These are not the "optimal settings" just what worked for me. Nothing works Any fixes? (RPCS3) Whether because of quirks in the architecture or mediocre multi-threaded performance, that's desirable in certain mid-range CPUs because, if an SPU thread is handed off to a CPU thread on a different core, it will have to Quick summary Looks like an edge case. gg/rpcs3 Members Online Manage -> Save Data Then right click on the save data and delete it Reply reply Arkthus • I'm trying to play Ratchet & Clank, and there's nothing there, and it still says save date Obviously with future RPCS3 or dependency updates cache can build faster relatively to older versions (but it will still build as fast as possible by default), but that's obvious? lol Reply reply More replies More replies. 30, which shows "Playable" inside the app, but for some reason it crashes after building SPU cache. God of war collection volume II always gets stuck building SPU cache, what do I do? Started by BerserkKittens If game crashes in MGS1 part clear SPU cache Set Maximum number of SPURS Threads (3 is for quad core, I've unlimited for 8 cores) disable Zcull occlusion queries for higher framerate (debug tab, already disabled in config) (the latest rpcs3 build is v0. In this guide we will go over the Save State feature on RPCS3. Shader Cache: Clear the shader cache to prevent potential conflicts from old shader data. var/app/net. Provide feedback Hello there, Recently I decided to try and set up this emulator. 07-20-2021, 07:43 PM - #1. nfsmurilo when i boot the damn thing it starts to compile ppu cache then ppu linking starts but somewhere between ppu linking and spu compiling, the whole thing stops working. Attempting to stop the emulation crashes the whole app: "Some threads have probably Im not very knowladgleble in rpcs3 and all that but i did see a compling shaders pop ups when accsessing new big areas and there was preloafing of cached shaders process everytime i booted the game i could also clear the shader chache in the games rpcs3 options. I also went to System settings in rpcs3 and clicked on clear cache automatically. 0 1 posts. Right clicked game icon on boot menu and clicked {Create PPU/SPU Cache}. Hardware is a ryzen 1600af, rx 570 OC version with 8 gb of After this, go to the RPCS 3 location where it is installed and delete the cache folder in it. Skate 3 stuck on Building SPU Cache Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux You signed in with another tab or window. The easiest way to fix this would be to move the shader cache alone back into a PPU independent folder (cache > GAMEID > xxxxxx-EBOOT. zip Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux Thought I'd mention then, that it's absolutely worthwhile. is that the whole cache? I've checked /. Random segfaults when loading SPU cache Started by FinishedFragment. log SPU LLVM + SPU Safe: After compling shaders from disk, RPCS3 closes itself. But sadly the created cache seems to have a different hash than the normal cache that is created on disc game boot. Also the graphics looks horrible especially at night. ASMJIT Recompiler : Fast option PPU cache - This is compiled when you boot the game for the first time. log Attach capture files for visual issues No response System configuration Windows 10 x64 Nvidia GTX 1660T Quick summary Game gets stuck trying to load SPU cache. Hotfix SPU Cache Spam For Game Collections by @elad335 in #14582; Delete empty cache dirs after cache removal by @Megamouse in #13025; sys_fs & USIO when i boot the damn thing it starts to compile ppu cache then ppu linking starts but somewhere between ppu linking and spu compiling, the whole thing stops working. With prebuilt cache it crashes while building on boot RPCS3. 33-17024-cef3ee2d Alpha | master and referred configurations from RPCS3 Wiki for the game. wshj jdpes tleon kuniv pywo gfdcie wflt rmv eotbbs edybugc